Just got done with a Skype session of EotE. Quite a lot of fun was had, and other than converting regular dice results to EotE effects, I have to say the entire thing moved pretty smoothly.
However, we did have one statistical oddity crop up, and I'm thinking this should be addressed in some way.
While making a ranged attack at a Tusken Raider that was engaged in melee with our group's Trandoshan Marauder, my character rolled both a Triumph and a Despair on the same roll.
Going strictly by the rules, the Despair in this situation makes the rest of the roll nearly worthless, as you automatically hit an allied character in the melee.
Personally, I think Triumph and Despair should follow the same rules as Advantage and Threat, in that they cancel each other out. To keep the game from completely stalling, the GM (Cyril) and I agreed to just have the whole attack be a wash with no damage being dealt.
Thoughts by others? Should Triumph and Despair cancel each other out?