GoblynByte said:
That mismatching of characteristics and skills isn't forbidden in a system like EotE. In fact, it is discussed explicitly in a few places.
I think that is awesome as it can encourage players to be creative and has the potential for added depth in the narrative. I used to run my D&D games like this.
I would like to see a sidebar in the "Conflict and Combat" chapter that explains using mismatched characteristics in combat, presenting guidelines for incorporating them and potential pitfalls. While a reasonable group could do this anyway, using the "Cool or Vigilance" sidebar as a template but having something substantial in the book itself goes a long way.
Maybe if there were special expenditures for advantage, triumph, threat and despair based on what characteristic was used? That would be a great way to emulate different Lightsaber forms, military training, fringer gunslinger techniques and exotic combat styles.