AluminiumWolf said:
GM Chris said:
I think there is a lot we can learn from board games, and card games, and video games, if we are open to it, certainly.
(And wargames for that matter - stuff like Ambush Alley and Two Hour Wargames stuff have a lot to teach RPGs)
And I don't see why it helps for an RPG combat system to be less fun than playing rummy.
Interesting.
I completely agree with Quicksilver.
I would counter (as a huge board game and video game player myself) that I think there is a lot board games and video games can learn from table-top RPGs.
But I'm afraid you might find yourself in the minority, my friend. I for one, don't want to play a board game or a video game when I play an TTRPG. I want to play a TTRPG.
Also - I really don't understand how you can judge this RPG's combat system yet, as you've not played it. At least by your earlier comments in other threads. As one who has played it, I found it wonderful! (But all that aside, based on what you're asking for… I really don't think it's what you're going to be looking for.)
As for suggesting that FFG change it… I think you might be pissing up a rope (as we say in Texas).
The combat system is wonderful and (thankfully, to me) doesn't play like a board game at all. Or a video game. It's narrative. If I want tactical, strategic combat - my battletech is right there… LOL… But what I mean is that by this stage of the game, they're not going to alter the core resolution mechanic in any meaningful way. What you're proposing is a complete system re-write. From the ground up.
That's just not going to happen.
[waves hand] "This isn't the RPG you're looking for…"