Brawn is the only attribute that is directly added (as numerical value) to 3 important stats:
1) Wound Threshold
2) Soak
3) Melee Damage (this one is not very clear)
Adding Brawn to both Wound Threshold & Soak seems like doubling the effect.
And a naked strong man (Brawn 5) will only be scratched (from the extra successes) by a Light Blaster Pistol…
Maybe the Wound Soak could be a fixed amount (something like 3, increased by the Resilience talent), exactly as the Strain Soak is a fixed amount (0, increased by the Resolve talent).
Rolling Brawn to hit in Melee and adding it to melee damage seems like doubling the effect.
More dice (or better dice) = more successes -> more successes = more damage.
Maybe a fixed valued (something like 3) could be added to melee damage.
Thoughts?