Just started playing at gencon, so my friend and I only have a few battles under our belts. I think we have a pretty good grasp of most of the rules, but wanted an opinion on one.
I was playing allies, he was axis.
If my Hammer Squad (w/ Rhino) gets into range for a close combat attack from the side/rear on his Flammenluffen (spelling!) medium walker armed with dual flamers, which only fire into the front arc.
This is what we came up with, just wanted to see if we missed any points.
If I perform a close combat attack, he has no response, as he cannot perform a reaction move, and can only do a reaction attack with a close combat weapon (which he doesn't have) For his turn, as long as I am positioned outside of his front arc, the only weapon he can hit me with is his turret MG (which could provoke a reaction action to the attack) If he tries to move away during a normal unit activation, he would be vulnerable to a reaction attack/move from my squad (provided they are able to perform one). Even just rotating in place as his move to bring his weapons to bear would still be considered a move initiated/finished within 12" so would provoke a reaction action, which would occur before his attack action would take place. He could however perform a command phase move or attack without provoking a reaction.
Which demonstrates the need for good infantry support for a mech! Did we miss any rules or options? I think by our final game we had figured out most of the rules pretty well (both experienced gamers).
Thanks