Bones1968 said:
Concern: The skill list is long in my opinion. I count 32 skills. So if a character puts points in a skill I have a 1/32 chance if it helping me next time. It seems a bit odd that I can have a computers skill of 0, astrogation 5.
Idea: I have been playing WFRP for a long time. I like how they made some skills specializations of other skills. That way you can have a more manageable skill list but still have a lot of options. It might be late for a retool like that but I think it worked well.
Astrogation specialization of computers
Charm could be a specialization of negotiate
Cool could be a specialization of leadership
All knowledge skills could be a specialization of a general knowledge skill
Deceit could be a specialization of skullduggery
Brawl could be a specialization of melee
Planetary and space could be a specialization of pilot
Heavy, gunnery and light could be a specialization of ranged
I'm not sure why you think that Computers and Astrogation are so closely related. Computers isn't the skill of 'anything you do sitting at a computer', it's the skill of programming and hacking computer systems. Astrogation is the skill of plotting a safe course through a complex, ever-shifting 3D space.
Charm and Negotiate may have similar *ends* in mind (kind of), but they utilize entirely different *methods* to get there.
Likewise, Cool and Leadership are totally different skills. Cool is about keeping your wits about you in a stressful situation. Leadership is about optimally delegating to and directing the actions of others.
Deceit and Skullduggery are, likewise, completely different problem domains. Deceit is about tricking people with words. Skullduggery covers a variety of physical actions.
Brawl and Melee each cover aspects of hand-to-hand combat, but are distinguished by whether or not the person is armed. Brawl covers unarmed combat such as boxing, wrestling, kung-fu, etc. Melee covers armed combat, such as with swords, axes, or spears (or lightsabers).
The split decided on for Pilot is touchy. I'd have preferred flying/ground rather than space/planet, but then where do you put boats and/or submarines?
Likewise, the split for Ranged combat is touchy, but they split it into light (pistols, etc.), heavy (rifles, etc), and gunnery (BFGs). Where does a sling fit in? A bow? A crossbow? An atlatl? (I'd argue light, heavy, heavy, and light respectively based on the hand-count needed to 'fire' each.)
It seems like many of the skills are split into passive/active pairs.
- Cool/Discipline - You have an innate ability (cool) to keep your wits about you. Beyond that, you rely on your training and conditioning (discipline) to keep from actually freaking out.
- Vigilance/Perception - You can, quite easily be oblivious when you're not paying attention, but be very keen when you are, or vice versus.
- Resilience/Athletics
- Etc.
Maybe it's just that the connotations I associate with the various skill names closely match the descriptions assigned to them by the developers, but I don't see much of the overlap that others seem to.