Kallabecca said:
dreddwulf1 said:
Understandable, but you still have a point of diminishing returns. For example, if the proficiency is greater than the Attribute, the attribute is ignored COMPLETELY. It stands to reason that if this remains true, why would anyone ever want higher attributes? For example, if my Attribute is 2 and my skill is 3, the roll is still three proficiency dice. Who would ever waste time raising and attribute at this point?
Umm… What??? I think you're building the Dice pools wrong if you think the skill dictates the number of Proficiency dice…
Building a Dice Pool, pg. 16… Take the HIGHER of the Skill or Characteristic. That is your starting Ability dice. Take the lower of the two and this becomes the number of Upgrades to Proficiency. So, raising Skill higher than Characteristic results in more ability dice, not more Proficiency dice. The same is true for the other way around. If your Characteristic is raised higher than your Skill then you STILL end up with more Ability dice.
That makes it even WORSE, because it means that now both skil AND proficiency are at a lesser rate and overshadowed as a result. You are right in the fact that it is the higher rate being the number of dice total (That is what I demonstated in the last example, just missed changing one of the dice), but that also means that in this example of the current dice mechanic you end up with two proficiency dice and one skill die out of three total (move on to page 17 for an example like my own) so the character is literally being robbed of the full effectiveness of the skill so that the ability is counted in a small way, leaving BOTH at less than they should be. Do the same mathmatics done earlier in this post with the current mechanic and when adding the two together for a dice pool (admittedly of different type of die) and tell me what you think of those results.
The full force of each should apply to the roll, and that is not what is happenning.