Dulahan said:
Qingtian said:
Actually, with 2 Force die, you have a good chance to activate all 3 Force Ability present in the book. The other thing is the Force Exiles actually is kind a boost tree, it have so many things that may added to your other skills.
I would encourage you try to do a few test die roll with force ability with 2 Force die, and see if you can use those abilities in a reasonable rate.
I want to bring up a point that I like which is that Force Die actual reflect that beginning character is easier to be tempted by the Dark Side because it was easier to access it.
It's actually the 'in fluff' equivalency I object to. That at best in this game we can have the understanding of a Padawan. How did anyone ever get beyond that? Why can't we at least START our characters down the path to further understanding to be the nucleus of the Jedi Order or some new Order or organization (Your game depending - maybe the Jedi never are reborn, but the Killian Rangers are! Or you form some new group that's different). We honestly do not know how things are going to be in the next two books, will Rebellion allow us to go to Rank 4? 5? We don't. So until we know how it will interlace with this, we have to base arguments on the now.
I think a lot of this ultimately boils down to whether you agree or disagree with the proposed scope and direction of Edge of the Empire.
Another poster here complained that the d20 core books, Saga Edition especially, tried to do "too much at once," and ended up being too broad. Plenty of other folks I know loved the fact that the Saga Edition didn't have such a narrow focus, allowing the material within to be useful no matter what era of play you wanted, from KOTOR to Legacy Era and everything in between.
Edge of the Empire, in contrast, has a much more narrow scope, and it's honest about it. Now I'm not saying your wrong, but I think you also have to consider the possibility that players aren't intended to be galactic movers and shakers at this point; think less Battlestar Galactica and more Firefly. In fact, you can easily see the crew of Serenity as PCs in an Edge of the Empire campaign, with River being a Force-Sensitive Exile and not really having a lot of "power" (she's mostly limited to the Sense power tree). Yes, we see River kicking all sorts of butt by the end of Serenity (the GM was treating all those Reavers as minions and River had just increased her Force Rating and bought the Control Upgrade that lets you boost an ability die to a proficiency die), but she wouldn't stand much of a chance against a veteran Jedi Knight or your average Sith Lord.
Admittedly, I'd have liked to see a "Basic Jedi Training" specialization right out the gate, perhaps allowing access to the Lightsaber skill and with talents centered on making your lightsaber a powerful means of attack and defense, mostly by increasing it's inherent traits as well as bolstering some skills (the Uncanny Senses and Uncanny Reaction talents and their kin). But even then, I wouldn't expect such a talent tree to take one much past the Young Jedi Knight level in terms of Force Rating.
So far, it seems like a lot of folks are on-board with the "limited scope" of EotE and that such scope doesn't really include "super-powerful" Force users at the moment. As said, I'd be happy with a "Jedi Basic Training" specialization, and be willing to leave the higher-end stuff for later books that might be able to give such things the full treatment they deserve, rather than being shoe-horned into the "initial book."
Like I said, it pretty much boils down to a choice between "general and all-encompassing" versus "narrow and specific focus." WotC went with the former, FFG looks like they're currently planning on going with the later. I agree that it'd be nice if the option existed, either via Dedication or some other means, of going beyond a Force Rating of 2, but neither do I think the game will shrivel up and die if it's not there.