Star Wars Saga. 91$ new on amazon 55 used.
- Everything needed to play any possibly conceivable setting.
- Cheaper.
- Simpler system that can be modified much easier if needed.
Fantasy Flight's system 180$ for all three core books. 60$ for one.
- With only one rule book you have nowhere near the content of saga.
- With 3 you still can't make and play all of the characters and archetypes as you can with saga.
- Complicated system that will only get bogged down and miss the point of Star Wars.
Now can someone tell me why the hell I would ever want to use FFG's system? It's not competitive from a market stand point. All of the stuff in the books? I know. I can go to wookieepedia and look up what I need to know for settings. Read novels to get me in the mood for hosting games of x genre. This is stuff the GM can do if he and the group want it. So why is it so necessary to split the rules up into 3 games? By the time the third book comes out errata/rules creep will be in full effect and converting from system to system will be fairly tedious affair. I need someone to shed some light on this. I love their Warhemmer 40k line, warts and all. But it offers things no one else does. Unfortunately this time they have a competitor of sorts, the previous edition. So far from what has initially been announced it's offering more for cheaper price. So I do have to ask again, why? I had so much faith in you FFG, and you take this route. The cheapest and laziest route possible to making a Star Wars rpg. *facepalm*