Koshka and Gra'Ma as Platoon Command

By Warboss Krag, in Dust Warfare Rules Discussion

Alright, Shadow4ce, here's a question I haven't been able to locate an answer to: If you take Cpt. Koshka, and make her a platoon leader, then put her Gra'Ma, what then?

Also, can someone answer what happens to a passenger when the vehicle being ridden is destroyed? Yes, this is another Koshka question, really.

Warboss Krag said:

Alright, Shadow4ce, here's a question I haven't been able to locate an answer to: If you take Cpt. Koshka, and make her a platoon leader, then put her Gra'Ma, what then?

Also, can someone answer what happens to a passenger when the vehicle being ridden is destroyed? Yes, this is another Koshka question, really.

For the most part pilotted vehicles follow the same rules as passengers in dust with a few exceptions. To answer your questions:

If Koshka is the platoon command for a defense platoon and is in Grand'ma then command range is measured from the hull of the vehicle.

"Command Sections in a transport may still issue orders. The Command Section measures its Command range from the hull of the transport." DW CR pg.54

When a vehicle being pilotted or ridden is destroyed passengers diembark normally and receive a reaction marker.

If a pilot chooses to disembark their vehicle it uses all their actions for the turn. DW CBZ pg. 20

"Units embarked in a transport cannot take any action other than to disembark, although they may disembark and then take another action during the same activation. If a transport is destroyed, any embarked units immediately disembark and gain a Reaction marker." DW CR pg.54

Doom has the right of it. The reason I believe it takes all of a Pilot's actions to voluntarily disembark vs a unit in a regular transport is Pilots are undoubtably strapped in, and I'm pretty sure I'd want to shut my walker down, lock it up, and pocket the key if I left my vehicle. However, I honestly can't see a good reason to voluntarily do so absent any ability to join a unit after disembarking. preocupado.gif

Shadow4ce said:

Doom has the right of it. The reason I believe it takes all of a Pilot's actions to voluntarily disembark vs a unit in a regular transport is Pilots are undoubtably strapped in, and I'm pretty sure I'd want to shut my walker down, lock it up, and pocket the key if I left my vehicle. However, I honestly can't see a good reason to voluntarily do so absent any ability to join a unit after disembarking. preocupado.gif

While I would like to see that added (the joining squads thing) then what do you do with Heroes whose squads have been wiped out? Then what do you do with the Elite Platoons Special Order as it kind of becomes not as special anymore? Personnally Id like heroes to be able to join and leave squads at will…doing that whole hero thing of moving up and down the line wherever they are needed.

DoomOnYou72 said:

Shadow4ce said:

Doom has the right of it. The reason I believe it takes all of a Pilot's actions to voluntarily disembark vs a unit in a regular transport is Pilots are undoubtably strapped in, and I'm pretty sure I'd want to shut my walker down, lock it up, and pocket the key if I left my vehicle. However, I honestly can't see a good reason to voluntarily do so absent any ability to join a unit after disembarking. preocupado.gif

While I would like to see that added (the joining squads thing) then what do you do with Heroes whose squads have been wiped out? Then what do you do with the Elite Platoons Special Order as it kind of becomes not as special anymore? Personnally Id like heroes to be able to join and leave squads at will…doing that whole hero thing of moving up and down the line wherever they are needed.

Or at least allow them to effect nearby troops with shared SAs. I can see not letting them take wounds, but inspire units within 6" and only give wounds to troops they are assigned to at deployments