Hello everyone,
Long post incoming.
One of my player is playing a Witch Hunter (who has previously been in the careers Zelot and Flagelant). Now I'm thinking about the intiation rites into the Holy Order of the Templars of Sigmar (i.e. the order of Witch Hunters). I don't know if any of you've read "The Witch Hunter's Handbook", but I thought I'd make use of this book to make the intitiation a rewarding and interesting experience.
Well, as it is written in there are seven "mysteries", which are rituals/ceremonies of initiations to different levels of the order. The first mystery is briefly detailed. The candidate (or novice, intitiate) needs the following (the player will need to collect these things):
- A live boar with one tusk painted black (a domesticated swine does not suffice).
- A silver knife.
- A receptacle able to hold one pint of liquid.
- Three keys (one of which goes to the initiates home, one supplied by the order and one silver key)
- A white robe.
- A crop of leather and birch.
- A length of coarse rope.
- Bandages and smelling salts.
Well, there are a lot of things that could be done with these things. The book outlines briefly how the intitiation begins.
The silver knife will be blessed and then used to cut the novice's side, so that blood flows. They then apply a poultice to the wound, which is in fact a potent drug, which might affect the mind of the novice and might drive them quite mad/melancholic. If they resist this they have a strong enough mind to go on with the first mystery and will be interrogated by a senior templar of the order. The initiation will take a total of three days (and nights I guess).
I intend to let the player(s) know what items need to be gathered, many of them are easy to get a hold of in any town or city. While the players will know what items should be gathered they will not know what they will be used for during the intiation, and I hope that the players will speculate about the initiation and at least fear it somewhat.
After the initiation is complete I intend to give the Witch Hunter player the Sigil of Sigmar item card (which gives bonuses vs. corruption and disease).
The other items needed are not mentioned, so after this long introduction here are the questions:
- Any ideas what the other items might be used for during this rite of initiation? Preferably they should be used in some shocking, bizarre or otherwise interesting way.
- Any good ideas on how to collect the items? (mainly the boar and the keys)
- How can this be made interesting for the other player? I don't want to hurry thought the initiation, but I don't want the other players to get bored during the episode. A part of me feels that it's better done when only the Witch Hunter player and me are present. At the same time it would be fun to have all the players present, as they are sure to help in the gathering of the items and they will probably be interested in the initiation ritual.