Demonskunk said:
KommissarK said:
A few things:
1. What armour mark/history do you have? - It could be your armour is poorly suited for the role. While RAW may say its random, I would suggest strong GM oversight in the assigning of armour/histories (AMs are quite likely to have Mk6 Corvus/Melee oriented armour histories)
2. How often are you making use of swift attack. Are you making use of TWW? - Swift/Lightning attack is what sets the AM apart from others. TWW is also excellent, but I personally stress it less for style reasons.
3. What range/distance are combats being handled at? -If it is too enclosed, much of the AM's movement advantage is lost.
4. How deadly are your foes in melee? -If the techmarine is free to use his servo-arm attack, the enemy must not be deadly enough to require dodging. This could be because of his tanking ability, but that will eventually not be enough to soak an attack.
All I can really tell ya is that AM eventually becomes capable. They have comparatively poor early game, but once you have those lightning claws, you tear things apart with your already high WS.
1. This game's randomness is part of the problem. Actualyl it's ALL of the problem. Because of the forced random stat rolls, I got stats that were pretty sh*tty for an assault marine. I ended up with a 42 strength, a 45 weapon skill and a 38 toughness, so after spending XP to increase my stats, I now have a 50 ws, a 52 strength and a 43 toughness. I've been almost killed the most in the group because I have NO tankability as an assault marine beyond the average marine, and melee weapons used against a horde are completely and totally worthless, so I've basically been relying on a flamer in my off-hand to kill the only enemy type we've been facing, despite having a signature flaming chainsword.
My armor history gives me a +10 to intimidate and a -5 to charm. It's pretty much been entirely worthless.
2. I don't get the chance to use swift attack, it's useless against hordes, and anything that isn't a horde we've fought so far hasn't been much for melee. I don't have Two Weapon Weilder because I wasn't sure which to get - melee or ranged. Both are useful and useless. and in order to weild a melee and ranged weapon effectively at the same time I have to burn 1000xp - also I've been spending XP on raising those pitiful stats to a reasonable level. I have the lowest average stats in the group.
3. Combats are being handled at variable ranges, so we've been in a variety of situations. Usually I jump pack into a horde and try to fight it, and then almost die.
4. They're completely worthless. Groups of IG, orks, etc, but they rip right into me because I kind of have sh*tty stats, and my armor history is basicalyl useless in every situation that isn't social (and useless in social situations because my fellowship is only a 39, which means I get a 49 to intimidate and a 34 to charm)
I'm sure it becomes capable later, but I don't like playing second banana to the rest of the team when I feel like I should be tanking.
Woah, woah woah, no Swift Attack against Hordes? WTF? It's brilliant!
50 WS, that means at least 50% chance of one hit, 30% of two, 10% of three. Two goes at attacks. That means you've got a 1% chance of hitting the horde 6 times, 6% of hitting it 5 times, 19% of hitting it four times, 40% of hitting it three times, 55% of hitting it twice and 50% of hitting it once. That's excellent! Also, most hordes that you face are large, giving you bonuses to hit, increasing almost all these chances by about 20-30%. If your GM is any good, then the horde is a large collection of otherwise weak enemies - their weapon skill is terrible so they can't hit you. They can't dodge (they're a crowd) or parry (ditto), and their AP and TB are going to be low enough that each chainsword blow is going to kite them. Yes, flamers will do more, but that's because they're designed against hordes.
Also, if the bad guy sucks at melee WHY AREN'T YOU KILLING HIM THERE?