Lynata said:
Kasatka said:
Some players simply prefer playing in an environment they are used to, rather than having to change their way of thinking for these games. Wasn't this the point of roleplaying in this setting, anyways? To play what we've grown to love?
The increased gap propagated in FFG's version of the franchise is, quite simply, "different" - and it unnecessarily invalidates a number of interesting and potentially useful (for plot purposes) background aspects as collateral damage. Moreover, it reduces compatibility between characters and prevents crossover campaigns like, again, we have read about in the material we've grown up with.
As mentioned before, it's a matter of personal preferences. I do understand why some people prefer Marines being even more awesome than they are in GW's world, but at the same time it should not be hard to understand why some people are opposed to this notion.
But yes, "dredging up ancient source material" does not really serve as "evidence", given that there is no canon in this franchise. I merely mentioned it because people came up with with that theory about massive recoil as an explanation to defend FFG's change, and I wanted to make it clear that if this is the reason, then it has simply been newly made up as well. It's one thing to simply prefer one version over the other, but claiming that GW's idea is unreasonable is something I did not want to let stand.
Both versions of bolt weaponry are equally valid, and which one you prefer has less to do with realism than with simply how powerful and "epic" you want your Space Marines to be compared to anyone else. Nothing more, nothing less.
I dunno, Space Marines in the fluff are miles more awesome than they are in the tabletop. A company of Space Marines, a force roughly 100 men strong, regularly turns entire wars around or can even engage in full scale planetary campaings completely on their own, which would be unthinkable by looking at their game rules. The tabletop game is as is is for game balance and thus regularly contradicts it's own fluff. Space Marines are, and always have been, gods amongst men in the Warhammer 40K universe and when FFG was faced with the challenge of actually representing them in an RPG they chose to extend that mythical demi-god superiority both to their equipment as well as the marines themselves.