I hope someone here who plays WFRP likes star wars enough to join the beta and disseminate some of the changes that might benefit a wfrp3.5.
The new SW look much like an progression from WFRP3
I hope someone here who plays WFRP likes star wars enough to join the beta and disseminate some of the changes that might benefit a wfrp3.5.
The new SW look much like an progression from WFRP3
UniversalHead said:
Well, at least - warning, cynicism ahead - we can be grateful that WFRP wasn't broken into three RPGs, each repeating the basic rules system. What a corker of a business model that one is!
Actually I have long thought that WFRP would benefit from this approach. One of the reasons why no version of WFRP has ever had an elf expansion is that elves are much more capable than humans and so really can't sit aside them very well in the RPG (in the battle game it doesn't matter as each elf just costs more than a human). However if WFRP was released as two, or more, games you could put elves in the "epic" game and make it work. An apprentice elf wizard would be as powerful as a human wizard lord but it could be made to work in the same way that you can get all of the 40k RPGs to work. Basically elves are space marines of warhammer and therefore it is hard to make them work in a 'one size fits all' type game.
At first glance the multiple copies of the game approach used for the 40k line (and now star wars) looks like it is just way to get people to pay for the same stuff twice. However as someone who has brought 3 of the 5 games released so far I can say that it works. I am sure it will work for Star Wars (if nothing else it is a great way to stop people wanting to play jedi when you are running a scum and villainy campaign).
It's a little sad seeing Jay Little get all excited about the new Star Wars RPG … it was only a few short years ago that WFRP3 was the bright young thing. Now it goes unmentioned, unloved … sniff … its brand new sexier sibling getting all the attention …
I guess the average punter would rather be a magical space ninja than go insane while their bodies are wracked with disease, mutation and severe wounds, betrayed by murderous commoners and suffering uncaring nobles, all to the laughter of hateful gods…
There really is no accounting for taste X-P
Indeed, perhaps it's approaching middle age but the WFRP world of aches and pains and what's it all for anyway resonates far more with me than space opera heroics (aside from which the 2nd set of films, methaclorians or whatever killed Star Wars for me, though I admit I had to erase the bit about Sigmar in Liber Chaotica from my mind as well, though dismissing one bit of GW in-game fluff is much easier than 3 films-worth of Lucas' thinking).
valvorik said:
Indeed, perhaps it's approaching middle age but the WFRP world of aches and pains and what's it all for anyway resonates far more with me than space opera heroics (aside from which the 2nd set of films, methaclorians or whatever killed Star Wars for me, though I admit I had to erase the bit about Sigmar in Liber Chaotica from my mind as well, though dismissing one bit of GW in-game fluff is much easier than 3 films-worth of Lucas' thinking).
I think it depends on what bit of Star Wars struck a chord with you when you first saw it. As a seven year old at the time it was the beaten up look of the universe that grabbed me. So when I ran a multi year Star Wars campaign a few years later it was all smugglers and scum bags and not a Jedi or heroic action in sight [in fact 1st edition WFRP was my other game at the time]. So a game set in the time of the original films set on the fringes of society does appeal. The fact that it sounds, from listen to the live play session recorded at gen con, like WFRP in space only increases the appeal.
However to all the "WFRP is dead" doomsayers out there I would remind them that when Games Workshop release a licence they will attach a minimum product (and financial return) requirement to it. So whilst releases might slow down I doubt they will stop. Obviously a Lucasfilm licence is also a pretty big deal so it is no surprise that it has required a lot of attention.
Captain Fluffy said:
valvorik said:
Indeed, perhaps it's approaching middle age but the WFRP world of aches and pains and what's it all for anyway resonates far more with me than space opera heroics (aside from which the 2nd set of films, methaclorians or whatever killed Star Wars for me, though I admit I had to erase the bit about Sigmar in Liber Chaotica from my mind as well, though dismissing one bit of GW in-game fluff is much easier than 3 films-worth of Lucas' thinking).
I think it depends on what bit of Star Wars struck a chord with you when you first saw it. As a seven year old at the time it was the beaten up look of the universe that grabbed me. So when I ran a multi year Star Wars campaign a few years later it was all smugglers and scum bags and not a Jedi or heroic action in sight [in fact 1st edition WFRP was my other game at the time]. So a game set in the time of the original films set on the fringes of society does appeal. The fact that it sounds, from listen to the live play session recorded at gen con, like WFRP in space only increases the appeal.
However to all the "WFRP is dead" doomsayers out there I would remind them that when Games Workshop release a licence they will attach a minimum product (and financial return) requirement to it. So whilst releases might slow down I doubt they will stop. Obviously a Lucasfilm licence is also a pretty big deal so it is no surprise that it has required a lot of attention.
Good point, but can the minimum product requirement be covered by the 40K rpg products and the Fantasy board games and card sets alone? Maybe the the WFRP isn't actually needed to meet those requirements. Actually an Elf boxed set based in Ulthuan would have made much more sense. That way you could have had the different elven kingdoms instead of Imperial provinces, High magic instead of Colour Magic and Elven careers such as White Lions instead of Old World careers. The Druchii could also be covered so that an adventure campaign could be run from the good or evil point of view. A further boxed set could have been a skaven one like Children of the Horned Rat in second edition. Skaven careers, skaven clans, skaven magic, I rest my point.
As a final thought, if they had been really clever, having introduced all these different boxed sets , they could have introduced a campaign boxed set of the colonies in Lustria, where you can easily find all three races in close proximity and which could be played with any of the three boxed sets or even with the Old World and High Elves playing together in one party. You might have to give the Old World players a level adjustment but it could be done.
Unfortunately the imagination doesn't seem to be there.
ragnar63 said:
Captain Fluffy said:
valvorik said:
Indeed, perhaps it's approaching middle age but the WFRP world of aches and pains and what's it all for anyway resonates far more with me than space opera heroics (aside from which the 2nd set of films, methaclorians or whatever killed Star Wars for me, though I admit I had to erase the bit about Sigmar in Liber Chaotica from my mind as well, though dismissing one bit of GW in-game fluff is much easier than 3 films-worth of Lucas' thinking).
I think it depends on what bit of Star Wars struck a chord with you when you first saw it. As a seven year old at the time it was the beaten up look of the universe that grabbed me. So when I ran a multi year Star Wars campaign a few years later it was all smugglers and scum bags and not a Jedi or heroic action in sight [in fact 1st edition WFRP was my other game at the time]. So a game set in the time of the original films set on the fringes of society does appeal. The fact that it sounds, from listen to the live play session recorded at gen con, like WFRP in space only increases the appeal.
However to all the "WFRP is dead" doomsayers out there I would remind them that when Games Workshop release a licence they will attach a minimum product (and financial return) requirement to it. So whilst releases might slow down I doubt they will stop. Obviously a Lucasfilm licence is also a pretty big deal so it is no surprise that it has required a lot of attention.
Good point, but can the minimum product requirement be covered by the 40K rpg products and the Fantasy board games and card sets alone? Maybe the the WFRP isn't actually needed to meet those requirements. Actually an Elf boxed set based in Ulthuan would have made much more sense. That way you could have had the different elven kingdoms instead of Imperial provinces, High magic instead of Colour Magic and Elven careers such as White Lions instead of Old World careers. The Druchii could also be covered so that an adventure campaign could be run from the good or evil point of view. A further boxed set could have been a skaven one like Children of the Horned Rat in second edition. Skaven careers, skaven clans, skaven magic, I rest my point.
As a final thought, if they had been really clever, having introduced all these different boxed sets , they could have introduced a campaign boxed set of the colonies in Lustria, where you can easily find all three races in close proximity and which could be played with any of the three boxed sets or even with the Old World and High Elves playing together in one party. You might have to give the Old World players a level adjustment but it could be done.
Unfortunately the imagination doesn't seem to be there.
Here, here!
To be completely honest, regardless of all the negative conjecture on these forums of late, I really have NO idea as to what the future holds for this line. Could FF be letting the license dry out? Possibly. Could they just as likely be ramping up for a new 4th/3.5 edition? Maybe. Are they looking to appoint a new lead designer and are holding off on announcements until they have a better direction planned? I don't know.
My point is, we can predict what's in store until we're blue in the face, or suffering from at least two insanities, but I personally do not claim to know anything about publishing games, nor the hows and whys of Warhammer's release schedule. Regardless, I can only hope for the best, and if we don't end up with the best…here's to the massive back catalogue of material we've been left with (in which case I'll just switch to home-brewing my own supplements and house rules, until a newer shinier system that inspires new ideas comes along).
PS
That being said, Capt. Fluffy, your wish list of future supplements and boxed sets above is spectacular! If the line is continued, I would hope a designer is reading and takes note. I'd especially LOVE to see a Lustria/High Seas boxed set (island crawl/lost sunken cities of the old ones/lizard men anyone?).
Or who's down for a 3rd Edition Take on Castle Drakenfels? Or a boxed set focusing on adventuring in the Dark Lands?
All this wild speculation and negativity on the Forums is achieving nothing, I agree it would be great if FFG would actually talk to us but that does not seem like happening any time soon.
In the meantime I am going to use this time to finish some home made projects I have started, write up a few new scenarios and start to post them up when finished, this is the best thing i can do, it takes me time up so i am no longer sitting around in speculation and it keeps people interested in the setting and hopefully playing more games which is what this is all about.
Crimsonsun
crimsonsun said:
All this wild speculation and negativity on the Forums is achieving nothing, I agree it would be great if FFG would actually talk to us but that does not seem like happening any time soon.
In the meantime I am going to use this time to finish some home made projects I have started, write up a few new scenarios and start to post them up when finished, this is the best thing i can do, it takes me time up so i am no longer sitting around in speculation and it keeps people interested in the setting and hopefully playing more games which is what this is all about.
Crimsonsun
You should have a look at the Liber Fanatica website, we always need new ideas and have the people to turn a great article into a beatiful looking specimen.
I have, but I have never really quite clicked into place there, but thanks for the recommendation.
Crimsonsun
crimsonsun said:
All this wild speculation and negativity on the Forums is achieving nothing, I agree it would be great if FFG would actually talk to us but that does not seem like happening any time soon.
We're not even on their radar. FFG has chosen that they don't need to give two skaven turds about this line at present on the forums.
Best to support each other in the meantime. Now with the news about no new playtesting /writing going on, the WFRP3 line is essentially dead, I've finished up my house rulebook and have clarified most of what I figure I'll need for the future. Liber Fanatica and the occasional "leftovers" or token POD will suffice for new materials. I'm almost relieved actually that this line is not really going to be supported anymore. It gives me more money to spend on THE ONE RING, Outbreak Undead (speaking of unfinished games), and Pathfinder.
jh
Captain Fluffy said:
UniversalHead said:
Well, at least - warning, cynicism ahead - we can be grateful that WFRP wasn't broken into three RPGs, each repeating the basic rules system. What a corker of a business model that one is!
Actually I have long thought that WFRP would benefit from this approach. One of the reasons why no version of WFRP has ever had an elf expansion is that elves are much more capable than humans and so really can't sit aside them very well in the RPG (in the battle game it doesn't matter as each elf just costs more than a human). However if WFRP was released as two, or more, games you could put elves in the "epic" game and make it work. An apprentice elf wizard would be as powerful as a human wizard lord but it could be made to work in the same way that you can get all of the 40k RPGs to work. Basically elves are space marines of warhammer and therefore it is hard to make them work in a 'one size fits all' type game.
At first glance the multiple copies of the game approach used for the 40k line (and now star wars) looks like it is just way to get people to pay for the same stuff twice. However as someone who has brought 3 of the 5 games released so far I can say that it works. I am sure it will work for Star Wars (if nothing else it is a great way to stop people wanting to play jedi when you are running a scum and villainy campaign).
Here here sir!!
And with 2 more years left in their license, who knows where FFG may take the Warhammer Fantasy RP line. They could very well revamp the delivery method altogether. Not so much a new edition, but a new format for how the products are released. Though I would be just as happy if they released one big box campaign this coming year (in addition to TEW), and perhaps a couple of shorter boxed scenarios, perhaps expanding the Empire into Kislev, or the Dark Lands.
Ok. Can someone clue me in as to why so many people are hot for an Elf supplement? I don't get it… The whole elf thing seems to go in a much different direction that WFRP. I.e. clean, noble, powerful from dirty, low and on the verge of death/disease.
HedgeWizard said:
Ok. Can someone clue me in as to why so many people are hot for an Elf supplement? I don't get it… The whole elf thing seems to go in a much different direction that WFRP. I.e. clean, noble, powerful from dirty, low and on the verge of death/disease.
Well, they are the only major PC race that hasn't gotten a major write up in any of the editions of WFRP. It is one of the few holes that was not filled by WFRP 2nd's extensive fluff. We got a dwarf box, almost every supplement deals with humans, and the elves are an important part of WFRP's world. That, and people just plain old love elves I guess.
HedgeWizard said:
Ok. Can someone clue me in as to why so many people are hot for an Elf supplement? I don't get it… The whole elf thing seems to go in a much different direction that WFRP. I.e. clean, noble, powerful from dirty, low and on the verge of death/disease.
For me it because it has not been done before so i am keen to see whats included so i guess i am curious. I think your point is valid though because I do not even allow Elf PC's in a game without a extremely good reason as people do not play them properly and I just do not feel they fit as anything other than rare NPC's. I would MUCH rather see undead and skaven detailed for 3rd edition as that would be more useful to me and my stories but each to there own opinion.
Crimsonsun
OK,.. CRAZY, LUNATIC IDEA !!!! WE buy wfrp,…. 2000 fans x $1000 ea. = 2 million dollars,… 1 Million for the license and 1 million for start up expenses and THE FANS have control of content ( w/ GW approval) and most importantly the FANS have control of marketing ,.. kinda like an employee owned company,.. We keep the same game with only a few very minor adjustments but repackage and restructure HOW it is introduced to new players,.. we have a maptools section on the web site, we have a FG framework and section on the website, we have podcasts that are supported, we have Awesome content ( have you seen the last three issues of Liber Fanatica -- those things are amazing) We have a "beginner box" so there is no question about "entry points", we have a Warhammer "society" kinda like The Old World League, aka Pathfinder Society,.. We keep the FFG production quality, and GW distribution. We could expand the WFRP3 player base exponentially !!! Think of the "buzz" in the industry, the "talk" at all the game shops,.. yadda yadda ,.
Who knows ??!!?? I am ceertain the numbers are way off, but it COULD be done !?! Food for thought,…..
Lovely idea, Flyndad, but I suspect a logistical nightmare. A few questions to consider:
1. I suspect the WFRP comes as a package with Wrahammer 40K. Would you want to take that over as well?
2. The Liber Fanatica team are from the US and Canada to FInland and everywhere in between. Keeping that together professionally could be a nightmare particularly with time differences.
3. Pathfinder succeeded because they took a well loved rule system that had been abandoned, improved it and more importantly created a well thought out world to set it in. With Warhammer it is the world that people love. So you cannot exclude GW.
4.How would you constitute the editorial team? Even at Liber Fanatica we can have widely differing views on what is needed in a scenario, adventure, campaign, setting or rule. We work it out, but the team is still largely split between 2nd and 3rd edition players. We are working on bringing out stuff for both editions together, but it is not quick.
For all that I would join you in exploring the possibilities.
I could see something like this happen for sure, provided that GW abandoned Warhammer as a setting.
Until then, I don't see you gather 2000 people to pay 1000$ each without them all expecting their view of the setting to matter.
And 2000 different PoVs is a bit much for even Tzeentch himself to keep track of
in 1999. Phil Gallagher did say that Games Workshop would consider any bid to buy a WFRP licence that started at half-a-million (that is pounds stirling, not $). Of course there is also inflation to consider.
Nisses said:
Until then, I don't see you gather 2000 people to pay 1000$ each without them all expecting their view of the setting to matter.
And 2000 different PoVs is a bit much for even Tzeentch himself to keep track of
Ah, you need a Sigmar to unite the troublesome tribes and show them that their differences pale compared to the endless tide of greenskins, beastmen, chaos mutants and shifting corporate objectives…. (sorry, reading the Sigmar trilogy).
It could be that FFG won't renew their licence for the RPG element or maybe GW have given a heads up that they'll relaunch Black Industries and take it back in house?
Or could it be a lack of cash in the system with all the new licences being procured ?
Maybe a KICKSTARTER is in order? It's worked well for Marc Miller's Traveller 5 and is going great for Monte Cook's NUMENERA and numerous other RPG companies so FFG would be able to use and then they would get the support of the fans coming through.
The RPG element was renewed last year, and I assume runs till 2016/2017.
jadrax said:
The RPG element was renewed last year, and I assume runs till 2016/2017.
2014, I believe.
So, the first deal was up 2 years ago. Less than 2 years to go..but that license was bought back when this line still had leadership and participation on the forums by the staffers and an active release schedule. The are necessarily putting their eggs in the SW basket, but I hope that this license isn't just sat on..or worse..starting over…..again…
Their atrocious record of giving a crap about their fans on their own rpg forums does not leave me impressed.
jh