Nisse I completely agree, and disagree, which means I partly agrees
First of all, I don't run a democracy, I have a campaign, and I have an idea of how the game should run. This is an approach I decided upon long ago, as I became tired of listening to players constant different views, that strangely enough changes depending on which class/situation, hypocrisy is strong in players.
I welcome feedback, and am always open for changes, but only if I find them useful/valuable. It's harsh, and some don't like it.
How does this relate to the subject…?
As a GM and player, I've found that the greatest fun for players, comes from being able to do something that is important and unique (and roleplay, but this means little in the discussion…).
So when I have a hunter and a bright wizard, I'm suddenly in the situation where two characters have the nearly same strengths and weaknesses (skill/stat-wise namely). So I have to find out how to make them stand apart. I do this by saying that stats/skills are to be interpreted different depending on careers. So while the hunter might have Int 4 and 2 Observation he would have a very hard time spotting the disguised Celestial wizard, and same for the wizard trying to spot the leaves in the forest covering a trap.
I'd really prefer the players letting the hunter do stuff that is designed for him to do, and so on, but players maximize, and so will let whoever is best on paper do the tricks, even if it doesn't make any sense.
The same really goes with other stats/skills. Shouldn't the soldier with 3 Fel and 2 WS trained, be better at impressing a fellow soldier, than the Fop with 4 Fel and 1 Charm? I know there's a different answer for various circumstances (and player creativity), but I would really say the soldier should have an advantage.