Hello all,
I am back from a WFRPG marathon weekend, and I came back with a sort of mixed feelings.
I have been a GM for the 1st and 2nd editions for maaaany years, and changing to the 3rd edition is probing to be a challenge; not a bad one, but still a challenge, with dice pool interpretation, opposed checks and social combats probably the hardest of all.
There is yet another problem, which are the combats and the lack of fate points. In previous editions combats where lethal but the PCs had fate points. In this edition combats are more lethal and PCs do not have fate points. On top of this there is an increasing need from my part to give the world a higher realism which inccours in making enemies more cleaver i.e. they use tactics like attacking the archers of the PC group, or focusing on the light armoured PCs etc…
Result => Total disaster from the PC playability point of view. After each combat PCs get badly hurt which translates in the story slowing down a lot.
I wanted to ask a bit of impression from other GMs.
Are your combats that lethal? are PCs dying often? one every combat, every two combats…?
And from the realist part, are you more relaxed? do you just throw enemies in mass against PC? or do you use tactics and try to get the most from the NPC enemies?
In the last session, after watching the faces of my players I had to reset a combat after the first round
It was an encounter from a published scenario where the PC face a number of goblins equal to 2 times the number of PCs. I divided them in two groups, one group attacked the Troll Slayer with the card "Swarm 'em", knocking him out of combat right away, the other half attacked the archer who had just used rapid fire on them; some "chop" action cards and a "sneaky gits" was enough to knock him out of combat also. I looked at my players and I decided to start over the encounter using only the chop action card and just playing the goblins as dumb asses.
Any thoughts? I think I need holidays as a GM