In previous games that I have played, I have enjoyed having the chance of lowly characters or NPC's making a fluke shot or melee strike that could take down a much superior enemy. While there are severe crits, none of these are death crits and the amount of hits that can be caused in an attack are limited. I love to back the underdog so I am toying with the idea of introducing a way of enabling an attacker to have a very slim chance to cause more damage and triumph in the face of complete disaster…
I am thinking that I could have a rule that was something like 'If the dice pool rolls all successes, boons and comets, and the adversary dice are all blank then the dice pool could be rolled again and added to the same attack.'
I haven't worked out the the odds for this happening but I bet it is not much. There are some problems with it though: adding fortune dice would reduce the chance of this happening and conservative dice would be better than reckless dice, so I am not sure.
I thought I would share my thoughts here to see if anyone has any comments…