Well, I ran my second WFRP session on friday night, and it all went well. The players got into the story and I had a lot of fun creating voices and personalities for the numerous NPCs. I even printed up a nice full-colour map of Grunewald manor and grounds, so that the players could see all of the possible locations and systematically visit each to learn what they could of the local mystery. And…they visited about half. And none of the locations containing critical clues.
They managed to get Korgan's hammer and identified that some of the manor's inhabitants are worried about some of the other inhabitants. They discovered the prevalence of drugging, but I decided to be fairly upfront about this as it was clearly being used for medicinal benefits. And that's about it.Now dinner has taken place, one of the PCs succumbed to drugged wine (I changed a few of the plot details around a bit) and another didn't succumb but managed to bring proceedings to a halt by projectile vomiting over the table (2 successes and a chaos star).
The gamist in me says carry on the plot as writ, horrible nasty things happen and the PCs just have to deal with them as best they can.
The narrativist in me realises they've missed out on so much content, I will never run this adventure again (probably) and what is the point of having all those lovely clues and hooks and possibilities if the players just breeze right past them.
I'm in a quandry. I also realised over the weekend that I may well be part of the problem, as I never established a time table or any sense of urgency, so I think they probably used their time to just ingratiate themselves with one or two NPCs and get a general lie of the land, not realising that evil was nigh.
So I'm thinking that I may delay things just a little, so that the chaosy stuff happens perhaps at or just before dawn. The PCs retire to bed, the Initiate of Morr have a premonition of the chaos moon in full wax cracking open like an egg and birthing a demon the minute the first rays of dawn strike it, looking out of the window to see that the chaos moon is indeed full tonight, and thus hopefully kick the PCs into exploring a bit further. Not because I want to give the players a break, but because I want more of the story!
Is this a reasonable middle ground?
How would you approach this issue?
WWSigmarD?!