Given I've been on holiday leave from work for a week, and my non-playtester players have all finished university for the summer, we decided to run several half-day sessions in an Only War campaign, to test out the character advancement system to see if it works well in allowing varied characters.
Sadly, I've found that all my players believed that the current experience costs were too prohibitive for those with 1/0 Aptitudes, which meant that spending XP on them was not cost-effective, and resulted in them lagging behind the others in their squad who didn't do this in terms of skills and general ability.
Therefore, for the last few sessions, we tried out a different cost structure for experience, and found that it had just the right amount of "you are skilled in this area, and so are better placed in getting better in it" and "you are less good in this area, but you can still develop without being overly penalised".
This new structure was simple: we used the Black Crusade experience costs system, with 2 Aptitudes being equal to "True" alignment, 1 Aptitude being equal to "Allied", and 0 Aptitudes being equal to "Opposed". This resulted in the following costs:
Characteristic costs of:
2 Aptitudes 100 xp 250 xp 500 xp 750 xp
1 Aptitudes 250 xp 500 xp 750 xp 1,000 xp
0 Aptitudes 500 xp 750 xp 1,000 xp 2,500 xp
Skill costs of:
2 Aptitudes 100 xp 200 xp 400 xp 600 xp
1 Aptitudes 200 xp 350 xp 500 xp 750 xp
0 Aptitudes 250 xp 500 xp 750 xp 1000 xp
And Talent costs of:
Tier One Tier Two Tier Three
2 Aptitudes 200 xp 300 xp 400 xp
1 Aptitudes 250 xp 500 xp 750 xp
0 Aptitudes 500 xp 750 xp 1000 xp
We found these costs to be a lot better, overall, and think that the current rules should be changed in order to fit with this.
Does anyone else have any thoughts on the current system, or comments on this change?