There's something missing about the Fimir that keeps them from being as lovebly hate-able as the Skaven. I can't put my finger on it, but I think it's because they don't use warpstone and don't have fur. So, I'm wondering how to make Fimir the same, nasty enemy as the skaven.
My campaign is currently in the Wastelands. The party just finished Ravager of Time. Spoilers: In the final chapter, rather than having them try to retake the town, I had the elder wizards of Eleyea transfer their dying spirits into the guardians from the first chapter and have them raid the Witch and her Fimir army.
Anyways, the Fimir seem boring and ugly to me. First of all, they look like ugly, hairless baby birds devoid of individuality. Second of all, daemonology isn't really covered much in WFRP3e (and hasn't been since 1e). The Fimir are supposed to have rivaled and warred with the skaven and have created the Wastelands around Marienburg. They now again appear in the Fantasy Battles Game as a playable figure (shaman). They have potential.
Anyways, any advice on running this scenario would be highly welcome. My group will just be entering their second careers and I want something to tide them over until the "promised-better-than-the-original" THE ENEMY WITHIN makes it's return for the 3rd edition.
I read one amazon review that stated that the GM re-wrote or added a whole lot, but I don't know where to find notes on that sort of thing. A second review, is just an overview.
Thoughts on this scenario?
jh