Uncommon Common Lores

By Cifer, in Game Mechanics

Inspired by the "1/0 attribute costs" thread, I read through the aptitudes and discovered that Common Lores have Intelligence and Knowledge. This results in them being exactly as expensive as Scholastic and Forbidden Lores. I would suggest turning Knowledge into General in order to make them more accessible to the non-egghead-faction of specs. They are, after all, supposed to be Common Lores - and with stuff like (War), (Imperial Guard) or (Imperial Creed) being the topics, it would be somewhat embarassing for higher level characters not to have them due to the price tags.

Cifer said:

Inspired by the "1/0 attribute costs" thread, I read through the aptitudes and discovered that Common Lores have Intelligence and Knowledge. This results in them being exactly as expensive as Scholastic and Forbidden Lores. I would suggest turning Knowledge into General in order to make them more accessible to the non-egghead-faction of specs. They are, after all, supposed to be Common Lores - and with stuff like (War), (Imperial Guard) or (Imperial Creed) being the topics, it would be somewhat embarassing for higher level characters not to have them due to the price tags.

Agreed

Cifer said:

Inspired by the "1/0 attribute costs" thread, I read through the aptitudes and discovered that Common Lores have Intelligence and Knowledge. This results in them being exactly as expensive as Scholastic and Forbidden Lores. I would suggest turning Knowledge into General in order to make them more accessible to the non-egghead-faction of specs. They are, after all, supposed to be Common Lores - and with stuff like (War), (Imperial Guard) or (Imperial Creed) being the topics, it would be somewhat embarassing for higher level characters not to have them due to the price tags.

+1

High level characters nothing… you can't make a starting Imperial Guard sergeant with Common Lore (Imperial Guard) and Common Lore (War) unless they get at least one from their Regiment (and spend nearly all their starting exp on the other, if they only get one). Seriously… a grunt Weapon Specialist get's those with his specialty but a sergeant evidently doesn't know as much about the inner workings of the Guard as his troops without dropping 500 exp.

I proposed the same change to the Common Lore skill in the thread regarding Logistics and the Commerce skill, the latter of which should also use General instead of Knowledge for the same rationale stated above.

As far as the Weapons Specialist starting with the Common Lores and the Sergeant not doing so, I believe it is intended to represent how the former is a fixture amongst the common soldiers and possesses more general experience in the Guard than the Sergeant. That, and to give the W.S. something to do other than shoot/slice things. Replacing the Knowledge aptitude with General should help make these Lores more attainable.

Additionally, the 300/600/900/1200 scheme for skill advances that the user possesses one aptitude for is somewhat drastic. I believe 250/500/750/1000 would be less restrictive and reinforce the value of aptitudes in the assignment of advances.

I completely agree with Cifer on this. Things like this is why we have the General aptitude in the first place, right?