I ran A Day Late, a Schilling Short last weekend. My group's normal game is Pathfinder. We had a good time and the player all hated the merchant in the coach. He was quite belligerent and pretty much an a-hole. They came close to killing him and taking the package.
In the end he somewhat redeemed himself by 'finally' pulling a pistol and ending part of the onslaught of beastmen. One player was a coachman sent to find the coach. He had moved into the coach forcibly after the Wargor took out the mercenary player. The Dwarf Agent (agent of the von Bruners) the did quite well fending off the Wargor after the Mercenary went down. He used Winning Smile to retreat and slow the Wargor down while the coachman fired at him with his crossbow. One last atack by the dwarf brought down the Wargor.
My players were very happy with the mechanics and are trying to figure out additional tactics. Two of the three wanted new characters. The Dwarf Agent stayed. He was sent to get the Special Package. The merchant agreed to hand over the package once they reached the Road Warden HQ in Ubersreik.
I plan on moving directly to Eye for an Eye. I am looking for ideas on what to do with the contents of the package. Was the package sent to Heinrich von Bruner detailing a cultist plot. Information on Andreas von Bruner. I would like it to be a second plot to be used after Eye for an Eye. Ideas?