NPC action cards

By Yepesnopes, in WFRP Gamemasters

Hello all

I am nearly finishing my own creature guide, which is nothing else than an excel file where I have put all the creature scanned cards in differen sheets, and each creature with a set of action cards to represent the "basic", "most common" or "average" creature of that type. Just as a starting point or to have it easier to create encounters on-the-fly. To complere my bestiary I created a few extra action cardsto add flavour to some creatures. I want to share them you. Since I do not like creating action cards because I am always afraid of the balance, I just copied already existing cards, renamed them and sometimes even adding a picture.

I would like to see which cards have other people created for their own creatures (or may be for their PCs).

Thank you a lot

Aura_of_Despair_A.jpg Aura_of_Despair_C.jpg
Chill_Touch_A.jpg Chill_Touch_C.jpg

Tail_Sting_A.jpg Tail_Sweep_C.jpg

I say good work on those your genius mind shines through again ;)
Id reaaaally do want this file btw so if you are planing on sharing it, me and my group would be an honored !

Thoughts on cards ~ Tails-Sting
It looks like you combined "two-cuts" and "Wirlwind" from the twin-weapon style?

I would recommend to switch the reckless and conservative sides for the cards so that "tail´s sting" is green and "tail-sweep" is reckless. Why ? Becouse in combat the sweep-all action sounds a lot more reckless…or i might be mistaken and you plan on giving the monster both actions discarding that there are reckless and conservatives sides ? that would be best !

For the Tail -Sting side:

1. I would alter this attack more for something like the double-strike with a option "comet" hit another target in the engagement

2.1 Double boons for another target makes the attack somehow unpredictable, i cant realy choose weather i want to damage 2 targets or just one.

2.2The double boons are highly unlikely to get fullfilled i believe and since the second option isent as good as attacking another PC, means as a GM i wouldent take it at all. Why not make something like "2 boons" "potent poison" and give it 2 additional fatigue ? or adding fatigue for the sev-rating of the critical ?

For the tail-sweep side :

For the "vs" id go athletics vs coordination which reflects the ability to dodge better then defense ?

For the other cards i again say "really good !" and id like to see more

Nishra said:

Thoughts on cards ~ Tails-Sting
It looks like you combined "two-cuts" and "Wirlwind" from the twin-weapon style?

Indeed

Nishra said:

I would recommend to switch the reckless and conservative sides for the cards so that "tail´s sting" is green and "tail-sweep" is reckless. Why ? Becouse in combat the sweep-all action sounds a lot more reckless…or i might be mistaken and you plan on giving the monster both actions discarding that there are reckless and conservatives sides ? that would be best !

I do agree, but I planned the card thinking on the Dragon, Manticore and Wyvern tails. The Dragon has a conservative stance, while the Manticore and Wyvern have reckless stances.

I did the conservative stance an attack to represent the big tail of a Dragron (or any other large tail) sweeping across an engagment, while the reckless side wants to represent the Wyvern or the Manticore trying to sting a foe with their tail and may be hitting someone else by accident.

Nishra said:

For the Tail -Sting side:

1. I would alter this attack more for something like the double-strike with a option "comet" hit another target in the engagement

2.1 Double boons for another target makes the attack somehow unpredictable, i cant realy choose weather i want to damage 2 targets or just one.

2.2The double boons are highly unlikely to get fullfilled i believe and since the second option isent as good as attacking another PC, means as a GM i wouldent take it at all. Why not make something like "2 boons" "potent poison" and give it 2 additional fatigue ? or adding fatigue for the sev-rating of the critical ?

For the tail-sweep side :

For the "vs" id go athletics vs coordination which reflects the ability to dodge better then defense ?

I will think over these. The athletics vs coordination idea I like it alot, but it will make the attack even more deadly since PCs won't be able to use their active defence cards :(

For Chill Touch I use a diestro card and for Aura of Dispair an Ametyst spell, I don't remember the names.

I will send you the cards by P.M.

Ahh i do understand now, well then ceep the reck-conser style based cards.

Annnd i think you need to reconsidder how you played the active defense cards in genereal.

They do read " After you have been declared the target of a "Meele Attack, Ranged Attack or Spell" add two recharge tokens blablablablaaaa"

So your actioncards are clearly a Meele-Attack..if not they are a Spell or a Ranged attack (if we go for dodge here)…so yes its allowed to dodge actioncards that do not targed def. since they are attacks anyway ?! You cant dodge an "aura of fear" tho since it isent a attack (common sense here) but for all other attack-like AC`s me and my group are clear that you can defend against it even if your def. provides no advantage ;)

yes pleaaase send them to me as well as the excel list :)

Me too please.

hafner.jay ……at

gmail

jh

I would also love a copy to augment my existing computer aids.

My email is alp@manx

DOT net

cheers

alp

How do see the bit about all characters can use active defenses to work on the tail lash? If two of four characters dodge is it meant to make it harder for the tail to hit the two who didn't?

Ey!

I will be sending you my excel file, but you will have to wait one week. I am not at home and I have no access to my warhammer files.

RARodger said:

How do see the bit about all characters can use active defenses to work on the tail lash? If two of four characters dodge is it meant to make it harder for the tail to hit the two who didn't?

First, let me say I find it a bit silly also. I took the idea from the melee NPC action card called Run Amok (or so). The rule is just there because the attack is otherwise extremly deadly. A dragon has St 7 and DR 8, which means it will hit all the engagment for 14 or 16 damage. But indeed, it can be changed to only the dodge active defence or so.

Why not use the blast rule ? And let PC´s who want to dodge it get 1 soak for each black dice they can add with dodge against the attack ?

(houserule whise we decided that improved dodge gives you 4 soak for that reason but thats up to you)

im excited to get your files :) and will go through it all and add comments if you like me to

ceep it coming ! and tty soon !!