Hi everyone,
Before we get started let me just say that I am starting this thread as a fan of Only War, not as an official voice of FFG. I may have written parts of Only War, but I do not speak for or on behalf of FFG. Furthermore this discussion is about an area of the book I did not write, that being character creation, and the Ogryn character class specifically.
So, Ogryn.
Ogryn are huge. That sounds like an obvious statement, but think about it more closely. Ogryn are bigger than Marines. They're even bigger than some Ork Warbosses. They're quite simply enormous, and I (and a lot of people, gauging the comments I've seen) don't feel Only War's character creation rules rightly reflect what an Ogryn is in 40K. This would also apply to the Ogryn adversary profile in Chapter 11.
So the question comes down to what should an Ogryn
be
? What should it start with (wounds, toughness and so on).
Let's start by looking at the career itself:
- +10 Strength
- +10 Toughness
- -15 Intelligence
- Size (Hulking)
- Unnatural Strength (+2)
- Unnatural Toughness (+2)
- Wounds: 1d5+15
To me, this is Ogryn-Lite. The +10 Str/Tgh are ok, but the Size thing bothers me. I'm not kidding when I say Ogryn dwarf most other standard infantry in 40K. They're not Marine-sized. They're bigger than Marines. Size (Enormous) is the only fit here.
Now the downside to Size (Enormous) is it makes Ogryn faster on their feet, and that doesn't ring true to me. For that reason I'd suggest that alongside their -15 Intelligence that they also have -10 Agility. Size (Enormous) also makes Ogryn easier to hit, so that's a bit of extra 'self balancing'.
The Unnaturals are also woefully inadequate, and as you cannot improve them via xp expenditure, they really should start higher. I think that +4 for both of them would be the way to go, and I don't think a further downside is required here.
Finally the wounds. Marines get between 1d5+15 and 1d5+18 for their starting wounds. Ogryn are significantly more durable (outside of armour) than Marines. I really do think that the minimum for Ogryn should be 1d5+20, but even 1d5+30 wouldn't be out of place.
So my eventual solution would be:
- +10 Strength
- +10 Toughness
- -15 Intelligence
- -10 Agility
- Size (Enormous)
- Unnatural Strength (+4)
- Unnatural Toughness (+4)
- Wounds: 1d5+25
The Ogryn in the Chapter 11 would have a base starting wounds of 30, plus whatever edits these changes would require.
But those are
my
thoughts on what Ogryn should be, however they may not be
your
thoughts. So, I'd like to hear other solutions to this problem and even people who
don't
think the Ogryn (as written) are a problem. This is a big thing to get right, so let's go over it carefully.
BYE