I just purchased your beta testing and overall I love what you have done. It has the feel of an old World War 2 film with a small group of soldiers trying to survive the hostile galaxy. The characters are diverse, and I can already see possible advancements in the form of Commissar Lord, Psyker Lord, or Capt. You have really made Only War different from the other 40K titles, which is a good thing as I was worried it would be Deathwatch lite. The one quibble I have is with character advancement. It seems overly complicated, and more in line with Black Crusade with no linear advancement tables. One of the big enjoyments that my group and I have had, starting with Dark Heresy, has been the sometimes hard choices based on what skills/traits the players wanted, and the (limited) amount of experience they had to spend. In fact, this was the big reason we dropped Black Crusade! I would think that, like the Space Marines, Imperial Guard would be very regimented in what advances soldiers could choose from, based on their specialty.
Skills and Talents
Heck no. I much prefer what Only War did. I hate linear classes/advancements.
Frankie said:
Heck no. I much prefer what Only War did. I hate linear classes/advancements.
Personally, I have enjoyed both the linear progression of the earlier 40K games and the more free-formed method first introduced within Black Crusade. However, there is, in a way, more book keeping required of both players and GMs with the free form advancements. This does not appear to be as much an issue in Only War, as aptitudes appear set.
-=Brother Praetus=-