I'm going to start a Deathwatch game shortly, with one of my players playing a Dark Heresy character. Since the player in question is an Adept with psychic powers, and kind of torn when it comes to the psychic rules. I see two options:
1 Let him play using the Dark Heresy psychic rules
2 Try to use the Deathwatch base mechanics (fettered, unfettered, push, etc) with the Dark Heresy powers.
And anyone recommend one over the other? Or present a good way to do the conversions needed in option 2 with a minimum of work?