More Amazing Feedback From New Players

By BigKahuna, in WFRP Gamemasters

This weekend I introduced the game to yet another group, this time a local group in town that is coming off a stint with 4th edition D&D. Noteably most of the people in this group are "new" role-players who's experiance was limited to 4th edition Dungeons and Dragons primarly with some of them having experiance years ago with early editions of D&D.

The core of the feedback was "This is the best game I have ever played". Now I do claim some of that love, after all, I think a GM is often responsible for showing off a games best side, but I do believe the system did most of the heavy lifiting here. The players commented several times in regards to how combat and the story (the narrative) where so intertwined that they never felt like they got pulled out of the story. This is one comment that I whole heartedly agree with and Its one of my favorite aspects of the system.

Several players also mentioned that they loved the flexibility of the professions and how any profession has several potential avenues and directions they can take. They didn't feel "pinned down" by the profession as they had felt in 4th edition D&D classes. Again I have to agree here, the one nice aspects of professions is that their primary function is a kind of template base for a character as well as the thematic "place in the world" effect it has.

Just thought I would share another success story and more evidance that role-playing is alive and well in WFRP 3.0!

Great to hear, the game needs missionaries to demonstrate it!

Rob

Great story. Don't introduce them to all the ways to suffer too early :)

..mortal wounds, disease, perm injuries, mutation, madness, marks, curses….ah, the beloved tools of Chaos!

jh

Awesome!

Don't listen to Emirikol and introduce them to all the nasty bits. haha Disease, mutation, insanity, etc. Grim and perilous my fellow gamers. Grim and bleeding perilous. :)