Hi all. We played our first Dust Tactics games yesterday and had a lot of fun. We have the original core box, but we also used the reactive fire rule from the revised rules as it sounded fun.
1. Are there loads of differences in the original and revised rulesets? At least one thing I've noticed is that in the original box Knife&Grenade has a range of 1 and in the revised it has been changed to C. There was some special ability or rule that affected only weapons range of C, but there isn't weapons like that in the original core set. Confusing…
2. When a unit fires do they get to use all of the weapons available or does each squad member choose one weapons and shoot with that one?
For example if the weapon lines are:
Machine pistol
Grenade Launcher (1)
Panzerwreck (limited ammo three)
Knife
How we played it was that each squad member chooses one weapon and shoots with that one. For example one shoots the flamethrower, three with panzerwrecks and one with the machine pistol. But then why would you ever use knives as the others can then knife you back?
Or is it so that first the whole squad shoots with machine pistols (five guys because there's no number in brackets), then one with flamethrower, then up to three panzerwreck shots and to top it all they can still knife someone if they are near. This seems kinda overkill. (And if this it how it's done does the heavy weapon guy always have the basic weapon or not and if not why it isn't marked on the card that only four have the basic weapon?)
3. Does a fast -special ability apply also when deploying the troops? How we did it was that since you always have to enter the board with move + other action, the fast applies to that board entering move-action.
Great game, but there are some things that have been written in a way that you can understand them many different ways.
" damage means you roll one die per each model in the targeted squad, dealing one damage per hit. Against a vehicle, you roll one die, and a hit kills it immediately.