Using the D&D terminology coined by Paizo, help me build an "Adventure Path!"
If you were starting up a new WFRP 3 campaign that was 1) full of players who were mostly unfamiliar with WFRP (but familiar with RPGs) and 2) Wanted to run mostly pre-written modules*. Which modules (from any edition of WFRP) would you run and in what order?
Discuss!
*with the occasional personal adventure thrown into the mix.