I'm sure this topic has been brought up before but for my own needs I'll bring it up myself. Does anyone feel that PC's are able to recover from critical wounds with ease? A good nights rest, a fellow PC with First Aid trained and what do you know, the Nerve Damage I had or the Broken Rib I'd suffered is feeling peachy and I'm off to the races and ready for another night of hack and slash. I don't know about you but I've had a broken rib and it hurt for a month. I'm considering making some adjustments to this, and some may think I am cruel, but Warhammer is Grim and Perilous. I want to know if anyone else has tackled this, tested it, or have any opinions on it.
BigKahuna, if you read this, I read a lot of your posts and dig your opinion, which is often just to let the rules be but I can tell you are a flexible GM. I think as GM's we might share some similarities. What's your opinion on the fast recovery of criticals? I want criticals to last longer but I don't want to unbalance the death they cause. So, in quick strokes my thoughts are to use the Severity of a crit x 10 as a number of days until a PC is able to recover from a Critical as per the normal Rest and Recovery rules. Daily First Aid treatment can be used to ignore a critical but will also reduce days of healing if successful. Players suffering from these longer lasting Criticals will suffer from the negative modifiers of the injury but they won't count them towards Character Death. Does that make sense?
Example. Vragni the dwarf gets into trouble with some Orcs. After the melee he suffers a Critical. Severe Sprain with Severity 2. Under normal circumstances Vragni could fully recover from this Severe Sprain during Rest and Recovery with 2 successes on a Resilience roll. Not super challenging. (I've sprained my ankles many times, they do not heal over night) So, with my thoughts, the Player would have a Severe Sprain up to 20 days, Severity x 10 days, before official Rest and Recovery could be attempted. First Aid and Long Term Care can reduce these days and also ignore its effects on a daily basis but the injury is with the PC during all these days of recovery. This is the catch, and the save to its cruelty. Although the PC will have the Severe Sprain for up to 20 days, this prolonged injury does not count towards the Criticals required for Character Death. If the player gets the 2 successes during Rest and Recovery, the Player can consider the Severe Sprain a normal wound in regards to Criticals required for death but the Player still suffers from the Criticals effect until his ankle is better. Only fresh, untreated Criticals will kill poor Vragni, as per the normal case..
Thoughts?