I would like to hear your opinion upon then house rules I have developed for my games regarding armours .
The idea behind is not player centered, but more an attempt to move towards a more "realistic" armour wearing approach.
What I try to achieve here is to justify why people in this dangerous world that is warhammer is not simply carrying the most protective armour they can afford. Within the rules of warhammer, it is not possible to justify why nobles doe not walk around in plate armour or why inkeepers do not serve you the drinks in chain mail. While most GMs will use a narrative approach to address this, and say -well this is because wearing a chain mail is tiring, it bothers and makes you clumsy- and they will add a few misfortune dice here and there, there is indeed nothing in the raw rules that reflect that. The narrative approach is a very valid one, but sadly I need rules to support it because I am very bad at improvising narrative rules (although since the 3rd edition I have the feeling I am improving).
I will appreciate if some of you have the time to look through them and comment /criticise them. Notice that I added two new armours, renamed a few more, and changed some encumbrances.
Thanks