So, after a wee bit of GM-fail this week, I've been thinking about different ways to depict range increments at the table. And then I apparently stayed up all night making these mock ups. So here are two ideas I had. I'm not thrilled with either of them, but they're ideas. I'd be interested in feedback.
The first one is cramped matt, but it allows for combatants moving in two different directions. Each cell is a maneuver, and the labels match the distance to the central conflict.
The second one has the benefit of being puzzle pieces that you can set up and take down, so there's a little toy value in it:
It's hard to see, but in this one the purple and blue character stands are on the box that indicates they've made the first of two maneuvers heading towards medium range. (You can see the boxes on the right that marks movement to Extreme Range.)
The character arrangements aren't quite the same, which reflect the thing about this one I don't like. In the first image, the pink and blue characters are are long range to the yellow, green and… I don't know, sienna? Anyways, they're at long range to that group, but also at long range to the pink stand at the other location card.