Hi everybody,
my name's DrDjones7 and I'm a french player. French regionals were played last sunday and we, players, discussed a lot about stories and the fact that nobody triggers their effects. We realize that this central part of the game is nothing else than an area of the gaming board, used to stack tokens. It's a pity to see that the Ancient Relics story pack, which is such a brillant gaming and graphic success, only serve to mark playing area.
So, on the french forum, cenacle-hd.bb-fr.com/t2409-secret-stories#29212 , we're debating on the option to consider stories effects as Forced responses.
1 - This rule could offer many changes in the way we deckbuild and play. Nowadays, some games are locked or doomed turn 2. Nobody resolves stories so there's only a few chance to unlock the board even with a good deck 'cause everybody plays quite the same cards or the same effects (kill, bounce, control)
2 - Commit and choose resolutions's order could be an even more important part of the game
3 - It could also offer a second life to Conspiracies which are not, or oddly, played in France and Europe. Conspiracies could become an alternative way of winning with positive resolution effects
4 - Winning but loosing is a part of the spirit of Lovecraft's mastercraft and legacy. No hope, a way or another Cthulhu and Great Old Ones will be back. No pain, no gain.
We don't know if FFG's game designers would be ok with this idea but we think it could be tested. What do you think about it ?