I'm not seeing the best practical use to these. The hooks are mostly scraps, there are few/no game mechanics (even lowly skill checks) included in the majority. I'd get more use out of a page of 6-8 adventure hooks rather than this particular layout about processes and questions on outcomes. Mind you, they're not poorly written/edited. They're just not as useful IMHO. The Court Intrigue starts pretty good, but "rally the masses" is weaker on specifics.
I think its underutilization of the talents of whoever wrote these by having this "process" mechanism wasting a whole page of space and then just 150 word examples. It should be the other way around.
Your thoughts? Are they something that could be developed or are they as lacking in meat as the ones in the GMs Toolkit? I think these are better developed than those, because those were so focused on the brand-new WFRP3 process, but still..these need more.
Maybe I'll have to toy with them.
jh