I'm not seeing any practical use to these. The hooks are just scraps, there are few/no game mechanics (even lowly skill checks) included in the majority.
I'd get more use out of a page of 6-8 adventure hooks rather than a bunch of Warhammer-ism-lacking brainstorms about processes and questions on outcomes. Mind you, they're not poorly written/edited. They're just not useful IMHO.
Your thoughts? Are they something that could be developed or are they as lacking in Warhammer content/theme as the ones in the GMs Toolkit?
jh