Hey guys! I have finally been able to get some Warhammer Fantasy Roleplay games going, largely in thanks to Mr. Neil Foster's awesomeness. I ran a game with two different groups, using the same scenario I dreamt up to let the groups get comfortable making dice pools and interpreting the dice and such. Part of it was a social aspect, hassling a guy for information (with wildly different approaches and results) and then combat.
While the social 'combat' was amazingly fun, the combat, however, felt a little flat.
Now, I'm not complaining per se. Instead, I'm curious; does anyone else feel the combat isn't really all that exciting? Or do people specifically not feel that way? I'd like to hear both sides, really, and perhaps some suggestions as to what I might do to make it more snazzy.
For some context, the groups were both four players strong. Group 1 was Soldier, Warrior-Monk (the basic career Yepesnopes made for Sword Master), Performer, and Apprentice Wizard (Grey). Group 2 was Dwarf Engineer, Apprentice Runesmith, Initiate (Sigmar), and Smuggler. They fought the following:
Battle 1: Ruffian x3
Battle 2: Cultist Member (Henchmen) x1, Cult Mutants x3, Cult Leader x1.
The first battle was just a warm up; it was deliberately made very easy so the players could get used to how combat worked. The second one was more challenging, but admittedly it seemed not by much. Am I perhaps making combat too easy? The players didn't seem interested in adjusting their stance meters beyond one space deep, didn't seem interested in trying to perform more than one maneuver on their turn (indeed, they rarely did anything except movement maneuvers), and really it just seemed like they were spamming Melee Strike while waiting for their more interesting abilities to recharge. One casualty of this was that talents went almost completely overlooked, because everyone (me included!) was getting used to how things went.
Any insight is welcome!