It comes up once in a while in my group, what the characters can actually command/expect of their surroundings.
How do you rule it?
Most notably one plays a Bright Wizard Acolyte, and last time he expected that some military personal would respect him to a degree where he could expect them to do him favours.
Well, with his 2 FEL vs. 3 WP, he didn't get far of course (I'm teaching him the hard way, what stat-dumping means in Warhammer...), but I was in doubt of which bonuses/penalties to give him.
On one hand wizards are used in Imperial armies, but not to a big extend I think, and on the other hand wizards are mistrusted and feared.
I would have ruled differently if he had come up, used cantrip to glow, and then commanded the sergeant he talked to, to help him. As then it would have been a matter of fearing what the wizard might do, instead of the wizard being nice (in which his FEL became a factor).
But what about authority in general...?
Roadwardens, priests, etc...?
I allowed our former roadwarden to command much respect in rural areas, a village gave free bed/food to the group, as I thought people would enjoy the protection a roadwarden gives.
As a side-question, I ruled that who ever opens his mouth to talk to NPC's, is the one to roll FEL checks... anyone who assists can add 1 fortune dice per charm/guile (depending on conversation) trained.
It annoys me greatly that the people with lowest FEL also seem to be the most chatty in my group