i have just got this and gave it a few quick play throughts, both with my dain/bifur/gloin dwarf deck and with a new deck with the twins and eowyn
i have to say it is incredibly easy, and sort of a 1 trick sort of quest that trick being the only real danger it can throw at you is sleeping sentry.
as long as you can get rid of it, either by cancellation or removing via out of the wild, then its easy going...there are no real other dangers
depsite this, i really like this quest, it has great art work, a decent theme, though i think it is still inferior to redhorn gate as there is no real complex themtic play
also my opinions on the lack of solo cards in this pack, i have found the useable cards very useable indeed. especially the sword