So, I'm fresh after several battles again with my friend. We played Scenario 7 of The Blue Thunder (Destruction) with small modification: we played with 200 points limit and with whatever we have (so that means we could use both core sets units, command groups, artilleries, snipers/observers and my friend used Grim Reapers+OZZ).
Unfortunately for Allies I won all of the battles which made us considering some changes about this game.
So this is what we have decided to implement in future games:
1. Hero attached to unit cannot be assigned more than 1 wound from single source unless all other models in the attached unit are already assigned a wound i.e. Lara and Heavy Laser Grenadiers are shot by the Mickey with 75mm Howitzer. Allies player roll 8 dices and obtains 3 hits. Lara and Grenadiers roll any save rolls and eventually get 3 hits. So normally Lara would be assigned all 3 hits (what a bravery! ) saving Grenadiers but with our rule she can only be assigned 1 wound and the rest must be assigned to the rest of the guys leaving only 1 Grenadier left alive.
We have played with this rule today and it have worked well, so I can truly recommend it.
2. All Axis unit with DAMAGE RESILIENT skill are problematic as we think they are slightly too tough. It was virtually impossible to stop them (combining Lara's ASSAULT skill and DAMAGE RESILIENT pretty often allowed me to chase down whatever I wanted and put a hell on the poor yankee boys).
Sure you might try to focus all firepower to stop DAMAGE RESILIENT, Armour 3 unit but where is the sense of playing like that?
So we decided to modify DAMAGE RESILIENT skill in this way: it still work as normal, but hits from main walker guns (like Mickey's Howitzer, Pounder's 17 Pdr Gun, Steel Rain's Petard Mortar etc), artillery and flamethrowers DISALLOW to use DAMAGE RESILIENT skill.
I don't think that even a toughest guy would withstand shot from 17Pdr Gun or getting burnt from flamethrower.
And I didn't even use Zombies... Zombies+Grenadier-X... Fast, Assault, Damage Resilient with s**t load of attacks??? My buddy would kill me...
3. Blackhawk's Dual Piat had increased range to 3 which makes him nice, cheap but not overpowered counter light-walker.
What do you think about those changes and do you have any your own ideas?
cheers
daniello_s