hey guys!
i'd like to share with you our newest approach to double strike and characters wielding 2 weapons at a time:
assuming that when you want to hit with 2 weapons at a time, you still have 1 ST rating, so technicall you would divide your ST on both hits
damage is now determined ST+damage rating weapon 1+damage rating weapon 2
wounds are determined the same way then: damage-TO-2 times soak, since it's 2 seperate hits
it just seemed to be more logical to us.
also, we have a house rule for generally hitting with 2 weapons:
once a character has specialised his character in "twin weapon use" or anything similar, he has the opportunity to use attacks like "meele strike" with both weapons too, damage being calculated the same way as with the doublestrike action card.
so, since we determine wounds with dmg-to-2*soak, the player might have a disadvantage against a player just hitting with one 2 handed weapon, because soak might be 6 or more in some cases then.
and for that i have the player make an observation check, which costs a maneuvre and gives one stress, to find a weakness in the foe's armor (if he is wearing one, if not, it would be a soft spot in the thick skin for example). so then he can focus his attack on that spot and maybe hit the armor, which has soak, with the first weapon and then hit a soft spot with the second weapon, so then the damage is calculated like dmg-TO-soak.
we have not playtested it alot yet, but i hope it will work out better than before.
we introduced that idea, because we have a very combat-oriented group and the dwarf slayer would always kill foes before the last character even hat a shot at it.
i will try it out at our next session to see if we really need the doublestrike action to deal massive damage or if it really makes combat more tense and fun for ALL players involved
ideas on it?