our rules for doublestrike and related actions

By Nephtys2, in WFRP House Rules

hey guys!

i'd like to share with you our newest approach to double strike and characters wielding 2 weapons at a time:

assuming that when you want to hit with 2 weapons at a time, you still have 1 ST rating, so technicall you would divide your ST on both hits

damage is now determined ST+damage rating weapon 1+damage rating weapon 2
wounds are determined the same way then: damage-TO-2 times soak, since it's 2 seperate hits

it just seemed to be more logical to us.

also, we have a house rule for generally hitting with 2 weapons:
once a character has specialised his character in "twin weapon use" or anything similar, he has the opportunity to use attacks like "meele strike" with both weapons too, damage being calculated the same way as with the doublestrike action card.

so, since we determine wounds with dmg-to-2*soak, the player might have a disadvantage against a player just hitting with one 2 handed weapon, because soak might be 6 or more in some cases then.
and for that i have the player make an observation check, which costs a maneuvre and gives one stress, to find a weakness in the foe's armor (if he is wearing one, if not, it would be a soft spot in the thick skin for example). so then he can focus his attack on that spot and maybe hit the armor, which has soak, with the first weapon and then hit a soft spot with the second weapon, so then the damage is calculated like dmg-TO-soak.

we have not playtested it alot yet, but i hope it will work out better than before.

we introduced that idea, because we have a very combat-oriented group and the dwarf slayer would always kill foes before the last character even hat a shot at it.
i will try it out at our next session to see if we really need the doublestrike action to deal massive damage or if it really makes combat more tense and fun for ALL players involved

ideas on it?

so we play tested this idea the other night and it actually does not work out as well as planned

since the most common enemies we have in the game have a soak value of <= 1 in WFRP, this attempt makes the doublestrike as overpowered as it was in the first release again.

we did not get to play testing the meele strike with 2 weapons, but we will maybe design a new basic action with 0 recharge that can be used with 2 weapons equipped, because, of course, if you have 2 weapons equipped you would try to hit with both every time...

i guess there will be a rating of -2dmg with 1 success and maybe normal damage with 3 successes...

ive always used that if you roll at sigmars commet you can make an attack with your offhand weapon reguardless of what action you are using and that has worked pretty good

that's a nice idea, gonna test that next session, thanks