Pathfinder adventures?

By master yoda, in WFRP Gamemasters

This might have been discussed before but I cannot find it.

I'm thinking about using the Pathfinder Adventures in the Warhammer Fantasy Setting. Besides changing names of people and locations how difficult do you think this would be. I already know some adventures would not work because overall setting (Jade Regent). But something like Skull and Shackles or Kingmaker could work.

What's great about WH Fantasy is that because everything is more 'simplified' , that it is easier to adapt things.

Stats for NPC's and miscellanous tests should be easy to gather, based on the resources that are at the Gm's exposal.

I'm I missing anything?Is there more rewriting than it seems? I'm right around 20 sessions as a GM. With my schedule though I do not have enough time to write a nice involving story. I'm just looking for other avenues for story. I already have most 2nd edition adventures and all 3rd edtion. just looking for more options and story lines.


Thank you!

The actual mechanical conversion from one game to WFRP is pretty easy. Most standard monsters can be done on fly and major NPCs should only take a few minutes. However that is the easy part. The more difficult element is converting the story to something that matches the mood of WFRP.

I am also a subscribed to Pathfinder and whilst the adventure paths often have good stories in the background they also tend to just consist of a series of battles. Magical healing is easy in pathfinder so it is easy for a party to recover from one encounter and prepare for the next. That is not the case in WFRP. Unless your party consists entirely of Ironbreakers the chances are they wont survive a endless sequence of fights. Similarly often the story will involve an element that does not translate well (representing a Pathfinder Potion or Magic Shop in WFRP would have to be done very carefully or it would definately break the mood of the setting).

Other issues include loot and magic items (both common in Pathfinder rare in WFRP), finding good matches for the dozens of pathfinder gods (including evil 'but accepted' ones), finding good matches for the endless different monsters every D20 games seem to need (I think WFRP has maybe 50 basic non human monsters - Pathfinder has 3 bestiaries of with 300+ each and invents new ones in every single adventure path), and finding a suitable setting match for the cities and countries of Golarion.

Pathfinder encounters are often written on the assumption that a party of a particular level has access to a particular spell or magic item (or the required goodie is handed out just before its needed in a pile of loot). If said item or spell has no WFRP equivalent then the encounter may not work (and if you have limited preparation time you may not realize it is broken until you are running it).

Finally if you want to get the right feel you will need to go through an rename every NPC and place from generic fantasy to something more warhammery.

All that said I am sure there are elements of the adventure paths that would fit well within WFRP. I can't comment of Skulls and Shackles as it hasn't been released but the early part of Rise of the Runelords (goblins attack, serial killers, cults and the like) would work, as would the early parts of Curse of the Crimson Throne (city based criminal stuff, plague, martial law, murder of a cities ruler etc), Kingmaker (just move to The Border Princes and get rid of all of the fey), and Carrion Crown (ruined prisons, ghosts, the trial of Frankenstein's monster, etc). I suspect that all of the adventure paths would become less usable the further into them you get. But to be fair that is true is you are planning to run them using Pathfinder.

Yo estoy con El Capitan.

Pathfinder scenarios are little more than a series of dungeon crawls. Some of the non -lengthy ones have a point to the plot, but mostly they're just empty dungeon crawls. I've used them on a couple occasions, but for a 30 page scenario, you get about 6 pages of use. I picked up the "call of cthulhu" one and am going to see if it can be converted. Will let you guiys know on that.

Benefit is that they are well playtested.

You could run your scenarios with endless healing and see what happens. It may play out more to that style (and could break new ground for this game system (both 2e and 3e are kind of "held back" by their limitation on healing imho, which pigeon-holes them into uber-mortality-syndrome..which just isn't necessary in this day and age ).

Best of luck.