Hero's Call arrived in Ulthuan

By Yepesnopes, in WFRP House Rules

Hello all,

Sadly, I still do not have my copy of Hero's Call (I am sure the guy from the shop kept it for himself, I saw it in his eyes!). Nonetheless, after many posts in the Hero's call spoiler thread, I got an idea of how the elite careers are, therefore I dared to produce some of them for elves. The whole pack of High Elves can be dowloaded here .

To create the elite-ending careers for elves I followed two main ideas.

1) I don't want all my combat oriented players end up in the champion career. Since I have 8 players in the same party, the chances that this happens are big. For this, I diversified a little bit the elite-ending combat careers. A part from the official Champion career, I made the Bladelord as an elite ending for Sword Master path, the Shadow Walker as an elite ending for Shadow Warrior, Assassin etc.., and the Grandmaster (for humans) and the Dragon Rider (for elfs) as a elite ending for Knights. For Dwarfs, I made the Demon Slayer .

2) Not all the elite careers have an elf counterpart, like the Magistrate or the Vampire Hunter. To cover the elite ending of the social path, I created an elite career called High Elf Prince.

A part from these, I included also a two new basic careers, the Squire and the Cartographer, and two personalized careers with an elf portrait, the Hunter and the Scout. I included another advanced career in the White Lion path, the White Lion Guard, but no elite one, in my opinion the Champion career fits well for the White Lions.

Finally, I modified the Explorer career skill which it was a bit over the top.

I want to make clear, that I had no time to test the champion-like career skills (sorry for that). To create them I based myself in the champion idea, but it may be that they are too powerfull. If any of you have an opinion about it, comments and criticisms are very well welcome.

That is how one of the careers looks like

Grandmaster.jpg

Grandmaster%20ability.jpg

Me and my group just love your work (Anvil too) :]

I am now trying to get them printed on some good quality paper :)

Do you plan any more updates/expansions?

Again thanks for awesome stuff!

Alister said:

Me and my group just love your work (Anvil too) :]

I am now trying to get them printed on some good quality paper :)

Do you plan any more updates/expansions?

Again thanks for awesome stuff!

Probably I will do in a future. From time to time I have this kind of creative concerns and I have to put them at rest.

I have some old work that I have not posted about a continuation line for Witch and Warlock characters. It goes to Sorcerer, Master Sorcerer and Sorcerer Lord (boring names). But I do not think it is going to be interesting for many people.

What I would like to do in a future is some house rules about Seafaring in the Old World. The problem is that I have quite a lot of material regarding this subject from previous editions and I feel lazy :P

By the way, I am happy to hear that other people find the work enjoyable. Have fun.

Cheers,

Yepes

Hi Yepesnopes,

If you are thinking along the lines of rules for seafaring / river life Liber fanatica's next volume will be based around the empires waterways.

I also have some ideas regarding using a vessel as a "PC Character" with slots for crew, etc. If I can get my writing head on I will submit this concept on the LF forums.

Cheers,

Alp

alp said:

Hi Yepesnopes,

If you are thinking along the lines of rules for seafaring / river life Liber fanatica's next volume will be based around the empires waterways.

I also have some ideas regarding using a vessel as a "PC Character" with slots for crew, etc. If I can get my writing head on I will submit this concept on the LF forums.

Cheers,

Alp

Already looking forward to it ;)

I can't upload an image here, but would be willing to send you a copy of a rough 'career' card I am working on as well as a a few action cards by email.

My email is alp AT manx DOT net if you would like a copy.

Alp

After some testing, I have updated the career ability of the Bladelord because it was completely overpowered when taken ouside the framework of my old house rules. In my old house rules players scoring a critical wound could inflict either its effect or a number of normal wounds equal to its severity rating.

Since I decided to dump this house rule, I also had to adjust the Bladelord ability.

Bladelord%20ability.jpg

Cheers,