They're here ! In this handy one-page PDF .
Some issues:
- They say that aircraft can only target units inside a structure in a space that shows an exit. But I'd think it must also be an exit in the direction of the aircraft, as per the normal structure rules.
- It's a bit weird that aircraft can't stop at a space occupied by another unit, not even a hero. I guess this is just a matter of practicality, because you can't fit both the aircraft base and a walker or squad on the same square. Still, kinda problematic that you can position your troops in order to block an aircraft's movement.
- I like this constant movement rule, but I think it's meant for future planes and stuff. I'm betting the choppers will have this "Hover" skill that allows them to circumvent this rule.
- I wonder if in this mandatory Move you can just oscillate between two squares and end up where you were.
- They say that troops benefit from cover normally against an aircraft, but does corner cover still exist, if nothing blocks LOS for an aircraft?
Can't wait to see an aircraft stat card.