At last we have a new FAQ , and this one's a biggie! It doesn't just include clarifications of rules, but several outright CHANGES to them! And it was a very good move to include the new information in red!
- Stimulant Kit receives a subtle but important change. Now instead of 4 actions, it gives a unit 2 activations. That might seem the same, but some abilities will behave very differently. And I guess you can't combine the last ability of the 1st activation with first ability of the 2nd activation to make a Sustained Attack.
- Deployment has changed completely. Now it's an outright Move action, with Move ratings and skills affecting it normally.
- Reactive Fire no longer can be attempted by several units on the same turn. Also, when using it against a Charging unit, it can take place between its Moves, not just right before the Attack.
- "Get Up, It Ain't That Bad" no longer replenishes the squad's limited ammo weapon stock.
I find all of these to be great changes, which are all very intuitive and make more sense that the previous version.