This seems like a game mechanic that would be pretty darn valuable, and there's only a tiny paragraph on in the Core Rulebook, and no example.
Here's what happened last night; since it was only our 2nd session and when the KT was attacked by a handful Genestealers, everyone came out alright except for the Devastator, he took enough damage from the beasties to bring him down to -6. It was an arm/rending result, which put him prone and with 1d10 Fatigue. I had his armor inject him with pain suppressants automatically...
So, I'm pretty sure that for the 2 rounds he rolled, he doesn't feel the Fatigue for those 2 rounds, right?
Since the pain suppressants "ignore critical effects for 1d10 rounds", does that mean he wouldn't have been knocked Prone either? Also, does he ignore the critical damage, leaving him at 0 Wounds?
Just trying to understand this better, is all. Thanks!