Inserting a published adventure into an ongoing campaign always requires some changes. I thought to may be interesting to present a brief summary of changes I made to Edge of Night to make it fit into my campaign. This will be followed by an account of what happens.
Party Background.
My party started in Bogenhafen as the retired members of a militia (the 9th company of the Bogenhafen Irregulars). In their first mini-campaign they discovered that a noble family, the Adelhofs, were trying to kill them. They left Bogenhafen and ended up in Stromdorf where much fighting of bad things occurred. They now have around 17 advances.
The party consists of an Agent (ex Burgher), a Charlatan (ex gambler), a mercenary (ex rat catcher), and a student (ex barber surgeon). In Ubersreik they are joined by a watchman and a smuggler. The mercenary is a dwarf, everyone else is human.
Changes to the Background
Nobles: I kept all of the nobles families used in EON and added the Adelhofs, the family that are the PC’s nemesis. I decided that the Adelhofs would be keeping a low profile initial and they and the party would only come into contact if they party searched for them or drew attention to themselves.
The Town: I planned to use the Monster of Oggasse handout from the Winds of Magic so I created the Oggasse district in Ubersreik, complete with crumbling watchtower etc.
Pacing: There are a lot of NPCs in The Edge of Night. To give the players a chance to lean aenough about them (or even remember their names) I wanted to give ample opportunity to engage with the town as a whole during the run up to the Masquerade. the better the players know the setting and the NPC the better they will be able to roleplay. Therefore I decided to place the Masquerade approximately 2 weeks after the PCs arrive in the town.
The Masquerade:
The plan is to use the Masquerade as written. However, I thought that having Baron Holzenauer hosting a masquerade ball was a bit of an odd choice for a military man. To make this seem a more sensible choice I had two other noble families organise military themed events. Effectively they beat the Holzenauer’s to the punch and force them to adopt a non military Event to win favours.
Firstly the Aschaffenbergs organise a open tournament featuring single combat, horse trials, archery, wrestling and a grand melee. The prize money is small by noble standards but enough to get most of the population excited.
In response to this Margrave Reinhart von Mackesen declares that the open tournament is an insult to fighting men and announces a sortie into the Grey Mountains to go hunting greenskins.
Other Background Events:
The Skaven have infiltrated the City as in EON. However I decided to make this infiltration on a larger scale. I drew a new map of the city and added a few new districts. One of these is locked up because of an outbreak of the plague. The only people allowed in or out are Corpse Handlers.
The Skaven infiltration has been made easier by a warpstone smuggling crime lord called Fabian Tallowman.
The Adelhof search for the Von Danken “monster”. The noble family that are trying to kill the PCs have a great interest in dark magics and science. This stems from a marriage between the Adelhof’s and a old Ubersreik family called Von Danken. The Von Danken’s were cursed with premature aging and in desperation were driven to heretical experiments to try and stop their children dying early deaths. The were eventually killed by witch hunters but not before one of them turned their own son in to a Frankenstein type monster. A sole member of the Von Danken family survived the witch hunter apocalypse by marrying into the Adelhof family and taking their family name. This was two hundred years ago but the legacy of their actions still stalks the streets of Ubersreik.
The Butcher of Bogenhafen. One of the PCs is a serial killer known as the butcher of Bogenhafen. He kills when he has been away from violence for any length of time. Stromdorf largely escaped his attentions given the violent nature of The Gathering Storm but peaceful Ubersreik could be in for a shock. The rest of the players don’t know that one of their group is a killer. In Bogenhafen they managed to get two agents of the Adelhof family, Konrad and Dankmar, arrested and charged with being the butcher.
Into this melting pot walk the player characters.
NB: I had previously run The Gathering Storm by the book as an experiment. It was the first time I had run a published adventure for about 10 years and it did not go down too well. The campaign as enjoyable but players became frustrated by the linear nature of the adventure and the fact that it played havoc with my usual style of GMing (which is a low prep, free wheeling, character led, seat of the pants type thing). The real eye opener for me was that it was taking me longer to prepare for a published adventure than it was to create my own. Therefore for the Edge of Night I read through the published adventure and then mainly used it for the inspiration and a framework for the more freeform adventure that would develop out of the characters actions.