Combining WFRP with other games

By rabski, in WFRP House Rules

I am a big fan of dungeon crawl games. I really like the idea of venturing down into a dungeon and hacking your way through hordes of monsters.

So recently, this game caught my attention and by instinct i started converting the game in my mind, to make it fit for a dungeon crawler. The first game that sprung my mind was Warhammer Quest. Maybe theese two games could be combined in some way?

Ive played alot of Descent in my days, and i like it. I do however feel that it lacks depth. Alla the meele fighters are pretty much the same, there are just some minor stats that differ. The same goes for the ranged characters. There also isnt any way to level your characters. I know that there is a second edition of Descent on its way that will deal with some of my concerns, but I still think that it will lack some of the depth that you get from a roleplay game.

Back to my question. Could WFRP be combined with an already exsisting boardgame to create a more open world dungeon crawler? Or is there maybe some already exsisting house rules for incorporating miniatures and maps? I don´t mind writing house rules.

/robin

rabski said:

is there maybe some already exsisting house rules for incorporating miniatures and maps? I don´t mind writing house rules.

/robin

Check out Gallows houserules for using battlemap javascript:void(0);/*1331306919873*/

I also though about the idea. I even made some sketches of rules but I never put them into use.

Yesterday, I bought D&D Castle Ravenloft dungeon crawl and it played like a charm. I guess you could convert most elements to fit with WFRP. Same can apply to Descent, I guess. Never played it, though.

What parts of WFRP mechanics would you want to use?

The items that really stand out and the ones that I would like to use in other games are:

  • Party Sheets. I like the Idea that your party has a characteristic of its own.
  • The different classes. In for example Descent, there are tons of characters, but they play very similiar. All the fighters are pretty much the same, and this goes for the casters and ranged aswell.
  • Abilities and level system. Gonna compare with Descent again, as that is what I mostly play when it comes to dungeon crawlers. I like the concept that you character can level up and gain new abilities and talents.

The way I see it is that the combat system would be to slow to use in a dungeon crawl.