Lawyer Career

By ezradenney, in WFRP Gamemasters

I have a character who wants to become a lawyer for his character, and I am trying to figure out what I want to do with the lawyer (or perhaps solicitor) talent card.

I was thinking of allowing an automatic fortune die in any social action with lower class (intimidated by lawyers) and a misfortune die with upper class (hate lawyers..) But that is sort of boring.

Any clever ideas I might borrow out there

PS - I don't have Lure to Power, does it include a lawyer career?

ezradenney said:

I have a character who wants to become a lawyer for his character, and I am trying to figure out what I want to do with the lawyer (or perhaps solicitor) talent card.

I was thinking of allowing an automatic fortune die in any social action with lower class (intimidated by lawyers) and a misfortune die with upper class (hate lawyers..) But that is sort of boring.

Any clever ideas I might borrow out there

PS - I don't have Lure to Power, does it include a lawyer career?

How about one of these:

* Once per session you may conduct a Guile or Intimidate as if the action was based on your Intelligence

* In a social encounter, when spending fortunepoints on a social action, - you may use your Education skill in place of the Guile, Charm or Intimidate skill.

* Once per session you may add an expertise die to a guile or intimidate check

Those are all awesome! I especially like the 2nd one, because it is pretty mechanically unique. Good stuff there. Now, he just has to survive 9 more sessions, and find someone who will train him to be a lawyer. Should I call it Lawyer, Barrister, Solicitor or Bailey?

How about "Advocate"? If you haven't seen it, watch the firm "The Advocate" (aka "Hour of the Pig") - it may help you get some feeling for the role of the medieval lawyer.

I think Heroes Call will have a Magistrate advanced career... Could be of some help.