So I just wrapped up the final arm of my Gathering Storm campaign, and I must say that the final battle did NOT go very well...as in, everyone seemed pretty miserable and bored, and/or irritated. Now I know that part of that was due to the fact that the PCs faced insurmountable odds (I tweaked the ending of The Gathering Storm, making the supposedly dead Andreas Von Bruner the Necromancer "Lazurus Mourn"...etc) of going up against a Necromancer, two Chaos Marauders and three Orcs, but at the same time, since the session was spent ENTIRELY in a single combat encounter, everything moved slower than molasses!
When I started this game, I had three players, then four, and now five. I find managing this many players, plus NPCs, plot archs, dice pools, and so on, to be too much to handle. In the future I'm considering limiting the number of players to three, four max (and then only for one or two adventures at a time).
After playing several dozen sessions over the past couple of years, I can say without a doubt that we've had the most fun when the focus is NOT on strategically centric combat encounters, and is more-so on investigation, social interaction, and the like. This isn't to say that we haven't had inspired and exciting combat encounters, but they were short and sweet, and very very dangerous. I feel that this style of play (less players, less hack n slash) seems to fit more with the system, as it allows each player time to assemble, roll, and creatively interpret the results of their dice pools in a way that contributes to the dramatic and story-telling aspects of the game.
Sigh. I think I'm just suffering from GM burn-out.
Anyone else had this sort of problem?
If so, how did you remedy it?