.Makoto.
Actions: 7
4x Kung-Fu Training
3x Tag Along
Asset: 3
3x Ancient Training Ground
Attacks: 14
3x Seichusen-Godanzuki
3x Kuzuryu Reppa
4x Naruto
4x Chikemuri Kuruwa
Foundations: 36
3x Bitter Rivals
3x Fight or Flight
4x Chester's Backing
3x Antisocial
3x Psycho Style
4x Searching for a Real Challenge
3x The Tae Kwon Do Zephyr
3x Tough Outer Shell
3x Unorthodox Training
3x Saikyo-ryu
4x Financial Distress
Build foundations for the first two turns and damage redux attacks using Makoto's E and Ancient Training Ground. Play attacks to deal damage, using Fight or Flight and Searching for a Real Challenge for boosting, and drawing cards. Using Seichusen-Godanzuki and Kuzuryu Reppa usually kills turn 2-3 depending while Naruto and Chikemuri Kuruwa draw you to at least ten cards. If you don't kill then empty your hand through Unorthodox Training and Saikyo-ryu so that you can use Makoto's E for damage redux. If you can not, then Psycho Style your opponents attack commiting as much as you can, and with the help of Ancient Training Ground you should be able to activate Financial Distress for even better redux. Tag Along attacks to keep the pressure up, and Bitter Rival annoying finishers from your opponents hand or use it to pass your attacks through. The Tae Kwon Do Zephyr saves your attacks from Holding Ground and Rejection, while Tough Outer Shell gains you life when you need it and at the same time empties your hand. Chester's Backing hasn't been tested, but I hope that the R helps a little. Anyways this deck has one alot of matchs within my play group, however most of us play Block 2, as in up to Cutting Edge. If you could please give me any thoughts on to how this plays out in Block 3 and any suggestions on how to make it better please post. Thanks!